Dangerous Driving (Burnout Successor): First Gameplay! - IGN First

Dangerous Driving (Burnout Successor): First Gameplay! - IGN First


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Burnout co-creator Alex Ward speaks concerning the new Street Rage-fueled arcade racer.

If the Dangerous Driving video above appears a bit acquainted and hits you proper within the nostalgia portion of your soul, that’s by design. Three Fields Leisure, shaped virtually 5 years in the past by Burnout co-creators Fiona Sperry, Alex Ward, and a lot of different former Criterion builders, has been constructing as much as this second for some time. The group discovered the Unreal Engine and received its ft moist with the engine’s physics system in its first undertaking, Harmful Golf, after which dipped its toe within the Burnout waters with Hazard Zone. 2018’s Hazard Zone 2 (see my evaluate under) obtained us nearer to the glory days of Burnout’s Crash Mode than ever, and now Harmful Driving appears to do the identical for Burnout’s different memorable mode, Street Rage.

I spoke with Ward about Harmful Driving, which can launch on February 22 for PC, Xbox One, and PS4 at a worth of $29.99. I assumed again to a gathering with Ward in 2013, when he was nonetheless at Criterion and making Want for Velocity video games. I keep in mind him telling me he was a bit afraid to return to Burnout after pushing the collection to such heights throughout his time main it.

“At the moment I used to be considering rather a lot about my future and what I needed to be making going ahead,” Ward informed me. “It was the start of a brand new era of each hardware and extra importantly, the engines and instruments which might be used to create them. I might made up my thoughts that the Wii U NFS improvement was going to be the final driving recreation I labored on for EA. It is shut to 5 years now since I left and shaped this superb workforce at Three Fields. We have spent the previous few years studying a totally new engine (UE4), but in addition the best way to make video games much more shortly and much more effectively than any of us had ever skilled earlier than. We have been targeted on constructing video games in a sustainable method that permits us to construct upon every recreation, every mechanic and every mode actually simply.”

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ABOVE: Our assessment of Three Fields Leisure's greatest recreation but, the Burnout Crash mode-influenced Hazard Zone 2.

"It has been liberating to get happening this recreation and check out issues I have been eager to attempt for years." – Artistic Director Alex Ward

“I realise now that the instruments, know-how, and workflows we had at Criterion have been approach outdated and all the things simply felt more durable than it ought to have been at occasions. So it was exhausting to think about and be excited again then about what can be potential. We had no experience in Unreal Engine so we might not seen simply how refined their instruments had turn into. We might all the time actually struggled with something physics-wise at Criterion and so I advised myself I might solely need to make one other high-speed driving recreation if we might use actual physics and never be restricted in how we might use them...It has been liberating to get happening this recreation and check out issues I have been eager to attempt for years.”

I used to be curious how Harmful Driving goals so as to add extra enjoyable stuff on prime of the already super-fun Street Rage mode from Burnout. “In Harmful Driving we needed to return to all of our favorite modes – so you will notice some Burnout 1 and Burnout 2 in there like Survival Mode, Pursuit Mode and Increase Chain Races – in addition to stuff from B3 and Revenge like Street Rage and Races based mostly round Takedowns. However with each mode the place we left off final time is just the start – so for instance within the Takedown Races we now have persistent wrecks that litter the street which actually modifications laps 2 and three.” He additionally added, “I am actually completely happy that there is a LOT of 'the B2 fashion' on this recreation. And that is why I am excited to play the B2-style Increase Chain Races – which was a extra refined and virtually purer race expertise versus the battling chaos of B3-style Takedown Races.”

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Lastly, I requested Ward if Harmful Driving’s closed-circuit tracks are associated or linked in any means. “We have constructed all the seven places in DD to hyperlink collectively, road-wise. We received that finished a few weeks in the past so we might have these nice ‘Level to Level’ races, that are nice for straight up head-to-head ‘Face Off’ races and in addition for Pursuit Occasions. [Art Director] Paul Phillpot and [Chief UI/Graphic Designer/Artist and Designer] Simon Phipps have been authoring all the hyperlink sections they usually simply completed final week.”

“The truth that we will hyperlink all of the sections collectively means we've got the beginning of a ‘Harmful Open World’ there as properly. Finally although, we're a tiny indie workforce of seven, and while it is enjoyable to consider the larger image, the truth is that we're simply totally targeted on making this recreation nearly as good as it may be.”

Do not miss our different highlighted "Games to Watch in 2019" as we proceed to roll out extra unique seems to be all December lengthy!

Ryan McCaffrey is IGN’s Government Editor of Platforms. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey each time potential.